Technical Direction · 2009–2022

The hands-on years.

A decade of technical direction across film and games — shading systems, materials, rendering. Kept as the foundation underneath the current AI work: I automate what I first mastered by hand.

Reel below is from 2022, before Sony. For current AI work, see the Hair System case study.

Demo Reel · 2022

Selected craft work, pre-Sony.

Open on Vimeo ↗

Folio II · Look Development

Shading the
unseeable.

A decade of skin, fabric, weather, and damage — rendered in the seam between film craft and real-time games.

Seven studies from production work at Naughty Dog and earlier shading research. Selected stills, captions written from the technical memory.

001 / 007

Subsurface
Skin

Naughty Dog · TLOU22019

Multi-layer subsurface scattering and a custom BRDF — carrying heroes from cinematic close-up to real-time performance without losing the warmth of living tissue.

Subsurface — hero study
Subsurface — study 2
Subsurface — study 3
Subsurface — study 4
Subsurface — study 5

002 / 007

Skin
Secondary characters

Naughty Dog · TLOU22019

The unsung work — dozens of secondary characters carrying the same skin pipeline, each tuned for the lighting moments of their scenes.

Skin — hero study
Skin — study 2
Skin — study 3
Skin — study 4
Skin — study 5
Skin — study 6
Skin — study 7
Skin — study 8
Skin — study 9

003 / 007

Fabric
Worn, lived-in

Naughty Dog · TLOU22018–2020

Worn denim, sweat-soaked cotton, military gear — fiber direction, anisotropic specular, and dirt as a first-class material, not a decal.

Fabric — hero study
Fabric — study 2
Fabric — study 3
Fabric — study 4
Fabric — study 5
Fabric — study 6

004 / 007

Snow
Burn, gore

Naughty Dog · TLOU22019

The opposite of clean. Damage states that read at distance and hold up to camera — from forensic-grade gore to particulate snow scattering.

Snow — hero study
Snow — study 2
Snow — study 3
Snow — study 4

005 / 007

Wetness
Rain, sweat, submersion

Naughty Dog · TLOU22019–2020

Procedural and authored wetness layered over the existing pipeline, preserving readability under heavy rain and underwater sequences.

Wetness — hero study
Wetness — study 2
Wetness — study 3

006 / 007

Emotion
Sweat, damage

Naughty Dog · TLOU22019–2020

Physiological response treated as a rendering problem — blood flow, micro-pore sweat, capillary flush — driven by performance, not paint.

Emotion — hero study
Emotion — study 2
Emotion — study 3
Emotion — study 4
Emotion — study 5
Emotion — study 6
Emotion — study 7
Emotion — study 8
Emotion — study 9

007 / 007

Studies
& prototypes

Personal · ND R&D2018–2020

Things that didn't ship — but defined what came next.

Studies — hero study
Studies — study 2